#game writer portfolio
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clarismakesgames · 2 years ago
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April 21st, 2023 Devlog
Hello, gamers! 
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It’s been over a month since I submitted my short interactive fiction game,"Help Your Unexpected Ghostly Roommate," to  Untitled Game Jam #75. 
I want to thank everyone again who played it! I really appreciate it!
Since my time of writing the game, I am currently seeking remote/work-from-home game writing work. 
You can find my portfolio here to see samples I created from the Pixelles Game Writing Program (Jan. 2023- March 2023). 
Samples include cinematics, barks, character design, stage/quest design, and item description. 
You can also check out my Itch.Io page here to see games that I’ve written and published myself. 
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masterblog-of-writing · 2 months ago
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Cherry: A Sapphic Interactive Text Game
Ruth is in love with her best friend, and not the way you're supposed to be in love with your best friend. Cheralyn and Ruth have been friends since fifth grade. Ruth fell in love with her in the eighth. Now, they're Juniors in high school. During the course of a single sleepover, their friendship will be changed forever.
See the night from Ruth's eyes and explore the story through three different endings. If you enjoy, leave a review to help an indie author gain portfolio experience.
DISCOVER CHERRY HERE
Enjoyers of poetic and palpable sapphic storytelling should absolutely give this a read! - Astro_Catastraphe Truly lovely. A soft a pleasant read the whole way through. - LunaBlack16
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felassan · 5 months ago
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Upcoming DA:TV art book The Art of Dragon Age: The Veilguard now has a listing on Dark Horse (two). There will be a regular edition and a Deluxe edition available of the book. The listing gives the release date of the book as October 30th 2024 (for both editions). The artbook for DA:I came out on the same date or very close to it [iirc] as the game itself, so I wonder if the release date of the DA:TV artbook is indicative of around when DA:TV's release date will be. [source, two, via]
The image at the top of this post is the bonus stuff that comes with the Deluxe edition.
Regular edition book blurb:
"Explore the world of Thedas in BioWare's latest fantasy epic, Dragon Age: The Veilguard, with this incredible, oversized art book! Take a look behind-the-scenes and experience the world through new eyes with stunning concept art! See characters as you've never seen them before—from concept to final design, explore the world and varied cultures of Thedas with splash art designs and props from the beautiful locales in the game, and inspect the armory—examining in detail hundreds of weapons and armor! Created in collaboration with the developers at BioWare, this art book showcases the painstaking detail with which Thedas has been lovingly crafted." [source]
Regular edition book info:
"CREATORS Writer: BioWare Genre: Fantasy Publication Date: October 30, 2024 Format: FC, 256 pages; HC; 9" x 12" Price: $49.99 Age range: 16+ ISBN-10: 1-50673-296-8 ISBN-13: 978-1-50673-296-1" [source]
Deluxe edition book blurb:
"BioWare, the game team behind the fantasy epic Dragon Age: The Veilguard invites you to take a look behind-the-scenes and experience their creative journey bringing the world of Thedas to life in this luxuriously oversized, deluxe edition art book! See characters as you've never seen them before—from concept to final design, explore the world and varied cultures of Thedas with splash art designs and props from the beautiful locales in the game, and inspect the armory—examining in detail hundreds of weapons and armor! Created in collaboration with the developers at BioWare, this art book showcases the painstaking detail with which Thedas has been lovingly crafted. The deluxe edition features: - An elegant foil-stamped slipcase and cover - Gilded pages - A ribbon book marker - Two lithographic art prints housed in a sleek portfolio" [source]
Deluxe edition book info:
"CREATORS Writer: BioWare Genre: Fantasy, Art Book Publication Date: October 30, 2024 Format: FC, 256 pages; HC; 9" x 12" Price: $99.99 Age range: 16+ ISBN-10: 1-50673-298-4 ISBN-13: 978-1-50673-298-5" [source]
[source, two, via]
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malcolm-reeds-pineapple · 23 days ago
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Weird SGA pictures I’ve found in my travels today
And what I think of them
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This looks like a dad who has woken up on a Saturday morning and is now sitting across from a very hungover teenager who was out last night ‘playing video games’ at a friend’s house and now dad’s not sure how to approach the topic (he’s considering calling mom in for this one) 8/10
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These are brothers who got gifted matching outfits by grandma and a PlayStation 3 for Christmas and mum just made them pose for a picture after they were just in the rec room hearing slurs they never knew existed in the COD lobby. They are shaken however will not elaborate on why for fear of losing the PlayStation hours after receiving it. 9/10
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Sheppard gets Weekend At Bernie’s’d following the success of the Groundhog Day episode of SG-1. The writers are nothing if not original. 11/10
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The LinkedIn picture for the Old Money guy you met in your first year economics class whose dad bribed admissions to get his son into Yale who took 7 years to get a bachelor’s degree in finance. He has a high up position in his dad’s oil company that’s been in the family for generations. Deeply invested in crypto, says he knows how to invest but actually has his money controlled by his dad’s accountants. Thinks milk costs like 2 dollars or something. Thinks poor people should just get jobs because “he didn’t have it easy either”. 2/10 this picture gives my psychic damage.
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John Sheppard, pictured here posing for a glamour shot for his bisexual barista she/they partner who is trying to improve her portfolio now that she’s feeling like she wants to get back into photography. John is very supportive and loves them very much. 11/10
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This weirdly airbrushed promo for what I can only imagine is a bizarre early 2000s reality show that only got one season in which one ruggedly handsome bisexual man goes on an expedition to the middle of nowhere and gets 50,000$ for every person he doesn’t fuck. He goes home with 0$ in prize money. 10/10
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A person who got randomly inspired to clean their room at 1am on the floor at 4am surrounded by clean clothes trying to comprehend a YouTube tutorial for the optimal way to fold shirts so they can all fit in the dresser. 6/10
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Dad whose son mentioned having an interest in learning how to golf excited to explain the practical use of a 9 iron in the middle of finding out that his son meant he had an interest in Mario Golf of the Nintendo Switch. 10/10
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raven-at-the-writing-desk · 1 month ago
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I interpreted the "adaptation from the manga" thing to imply that they'll animate the 3 Yuus (like you said) but my partner proposed smth to me that raised my concerns... what if they only animate Yuuka? or like- default to a female Yuu? I could see that bc it would be probably easier for them to have only one protagonist.
don't get me wrong I like Yuuka and I know a lot of TWST fans are women but since the studio involved is apparently known for shojos I'm scared they'll make it seem like the story is romantic/the game is an otome... Which I mean- we do have SOME fanservice stuff but it's definitely not a romance story. That's why I'm scared 😭 if they do go that path... I much rather prefer the disconnection (?) of having 3 different Yuus than the possibility of this...
Also I'm just 🥲 I'm scared ppl will see that and say ahhh So Yuu has always been a woman!! Because as a trans guy, one thing that rlly made me feel valid in a way was seeing that in the game Yuu has no gender at all... I don't go by they/them but I'd much rather be referred as that than to be misgendered. It's a small thing but it's such an important detail for me (the fact that Yuu is gender neutral/can be whatever u want them to be) that it being erased in the anime would make me pretty sad... even more if ppl take the anime as "confirmation" of Yuu's gender, which it wouldn't be regardless if they end up giving us a girl OR guy Yuu- it would just be another Yuu interpretation different from the game.
But yeah, personal stuff aside, I'm more scared by the possibility of them making it seem like it's a romance story 😭 or ppl calling TWST an otome... which I mean... some people already have that misconception, even some fans...
[Referencing this post and this news!]
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I definitely think they're probably leaning towards a new Yuu every season; otherwise, there would be a very uneven distribution of screen time for one Yuu over the others, and that leads into the problem of one Yuu being "more" canon than the rest. Yes, it will probably be easier logistically speaking to keep the same Yuu for the entire anime--but I also said the same thing when we only had the Episode of Heartslabyul manga, and look what happened with that. We ended up getting Yuuka and Yuuta following Yuuken, regardless of the logistical inconvenience of it all. I think if the anime intended to have a singular Yuu to follow for the main story, they would have chosen to adapt the light novel (which has Yuuya across multiple volumes) instead of the manga. The conscious decision to adapt the manga (with changing Yuus) says something to me. So really, I don't think we have to worry about one "kind" of Yuu dominating the anime. I took a look at the portfolios of the two studios collaborating for the Twst anime and didn't see a ton of shoujo myself. There was definitely a handful of them, but overall there was a spread of genres. I think Yumeta Company (one of the studios) has Tokyo Mew Mew New under its belt, which is probably one of its better-known works and maybe that's where the "they're known for doing shoujo" allegations are coming from? Don't quote me on that, though. I'm not someone who closely follows anime studios.
I would, however, like to point out that we shouldn't put all our stock into the studios behind the anime. Yes, they are obviously animating the project and thus have an influence on how the final product is. However, there are tons of other people involved (like the script writer) that will dictate how the anime looks and feels. (In fact, the script writer for the Twst anime, Kato Yoichi, is not known for writing shoujo.) I highly doubt all the staff involved at every possible level of production are conspiring to make Twst a genre it's not. (Related: I blame socialization for this, but it's a little sad that most of us by default think one woman + a bunch of men in a cast must be romantic.)
Now, to your main point. I understand the initial fear of people misunderstanding Twst as a dating sim/otome from how it is presented. Really, I do. I also understand the frustration that comes with people claiming Yuu's identity or gender or what have you is "confirmed". But to that, I ask you: so what? And I don't mean that in a "your feelings aren't valid" way (because your feelings are very valid!) I mean in like... Do these misconceptions others have truly impact your own enjoyment? Do the people believing in these falsehoods erase what you know is the truth? I would wager it doesn't. There has been and always will be those who see Twst or interpret Yuu as something they are not. Lots of us (myself included) thought Twst was an otome game when they first heard of its concept. People claimed Yuuken was the definitive Yuu when the first chapter of the manga dropped. That's fandom, especially the larger they get. If we fixate on those sore spots, it will ultimately make us unhappy because there will never be an end to misunderstandings. I would advise that you try and detach from those worries and just focus on having your own fun in the fandom rather than worrying about how others are consuming or reacting to Twst. Yes, we want Twst, a franchise we've seriously been invested in and love, to be seen a certain way--but I don't think that should come at the cost of your enjoyment. Fandom is meant to be fun, and we don't want to make ourselves miserable by stressing over the "what ifs", you know? Please focus on yourself!!
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piltoversfinest-caitvi · 5 months ago
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Arcane Artbook and more
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The book, scheduled for publication later this year, includes previously unseen art and in-depth interviews with the creatives behind the series , including Arcane co-creators Christian Linke and Alex Yee, heads of production at Fortiche, as well as supervising directors Pascal Charrue and Arnaud Delord.      
 The book includes early character designs that showcase their visual evolution, beautiful location illustrations for backgrounds, and interviews with over 20 animators, writers, directors, artists, game designers, musicians, and other creatives.
The Art and Making of Arcane comes with an acetate jacket exclusive to this edition. It also comes with a trove of in-world extras, including a Jinx poster, a removable map of Piltover, an in-world blueprint, a Vander Letter, fold-out spreads showcasing content from seasons one and two, and more.
224 pages of artwork & interviews about the 2 seasons of Riot/Fortiche series.
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The Art and Making of Arcane
Amazon link
Price: $60.00
Portfolio Edition
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Price: $160.00
The creation and art of Arcane with an exclusive Portfolio Edition variant cover.              
A special edition technical plan.
An exclusive 8-page booklet about Progress Day.
An Arcane tarot card, randomly chosen from 4 beautiful designs.    
A vinyl LP featuring 22 songs from the Arcane Season 1 and Season 2 soundtracks in a sleeve exclusive to this release.
A deluxe portfolio featuring four Arcane production art prints printed in full color on premium heavyweight paper.
Artifact Edition
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Limited 1000 copies Price: $550.00
The creation and art of Arcane with a variant cover, slipcase, and two exclusive Artifact Edition inner gatefolds, limited to just 1,000 copies. 
Two stunning, high quality, ~9” tall, hand painted polyresin bookends/statues of Vi and Jinx. 
Two posters, including the Standard Edition Jinx poster and an exclusive Artifact Edition poster. 
Three blueprints, including Standard and Portfolio Edition blueprints, plus one Artifact Edition-exclusive blueprint. 
An exclusive 8-page Progress Day booklet. 
The four extraordinarily designed Arcane tarot cards. 
Arcane vinyl album featuring 22 songs from the first season of Arcane in exclusive Artifact Edition packaging. 
Portfolio of six selected art prints: four from the Portfolio Edition plus two exclusive prints from the Artifact Edition. 
Signature card signed by Christian Linke, Alex Yee, Arnaud Delord, Bart Maunoury, Jérôme Combe and Pascal Charrue, and individually numbered from 1 to 1,000. 
Certificate of authenticity.
I bought the Artifact edition as well as the blu ray collector's edition
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So keep an eye out on this blog when I post anything of interest which will either be #merch or #bonus for the bonus features
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aurelion-solar · 11 months ago
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Spotlight: Graham McNeill
Role: Principal Narrative Writer
Twitter - Full List of Writing Credits
In light of Riot Games laying off 11% of their staff globally, I want to make a series of posts highlighting the portfolios of those affected, so that we can appreciate their contributions to the world of Runeterra and continue to support them. You can find a full list of those known to be affected here.
"Where Icathia Once Stood" (source)
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"Monstrous" (source)
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"Shadow and Fortune" (source)
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"City of Iron and Glass" (source)
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"The Whispering Doodad" (source)
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"The Faceless God" (source)
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"Dead of Winter" (source)
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Champion Biographies for Azir, Elise, Fiora, Garen, Hecarim, Jinx, Karthus, Lux, Miss Fortune, Quinn, Twisted Fate, Varus, Vi, Viktor, Xerath & Zac, and many more colour stories (source)
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siegecraft · 8 months ago
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Sly Robot Games is looking for playbook writers for Plant Girl Game!
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Forgot to share here when we posted on Twitter about a week ago.
Plant Girl Game currently has nine playbooks. Sly Robot Games (me + Dominique Dickey) is hiring folks to create an additional six playbooks between Fall 2024 and Fall 2025 for a mixture of public and Patreon release.
The rate is $125 for a ~250 word playbook. We're committed to working with both new and experienced writers; getting outside of our immediate social and professional circles; and flexible timelines to be able to work with folks with busy freelance schedules, who are multiply-marginalized, and/or looking to build their portfolio.
The application is short and open through May 24!
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fuure01 · 28 days ago
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VGen Comms OPEN 💙✨
Hii, I've opened c৹mmissions via VGen and could really use the extra pennies right now!! If you're looking for a holiday gift, now's a good time to have a look :3
also every follow on vgen helps me get verified :3 !!
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nihilnovisubsole · 8 months ago
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Because of your latest post: not sure if you’ve answered this before, but how does someone even entertain the idea of writing for the game dev industry? Did you start out on indie games or just write before and show them your work? Since it’s such a subjective field etc
if i have, it bears repeating! here's a rough timeline of what i did. never discount the value of luck and the kindness of friends
2016: i was doing a random freelance transcription job when i saw @theivorytowercrumbles post about writing for voltage. they reblogged the studio's open casting call for new writers. since it was so lenient - no experience, fanfic samples allowed - i applied. they hired me for their new project, but let me go after a trial period, citing that the tone of my writing was a bad fit for that game. i foundered for a while after that. i don't take rejection well. i started dangerous crowns to try to make money from writing some other way.
2017: one of voltage's producers reached out to me and said they'd started another project that i was a good fit for. she felt letting me go was a mistake and wanted to snap me back up. i said yes, i mean, are you kidding? so i started on reiner's route.
2018-2019: i kept at it. i took on diego's route. it occurred to me that i wasn't making very much money, but i liked my coworkers, and i was building my portfolio, so who cared? i also finished dangerous crowns, and a handful of people bought it, but certainly not enough to support myself or anything.
early 2020: between the pay and creative differences with voltage's team, it started to sink in that i needed to find other work. i applied to the few open game writer jobs i could find, but with only mobile romance in my portfolio, i got nowhere. i threw in dangerous crowns samples. i tried to network on twitter. i still never made it to the interview phase. i foundered for a while again.
late 2020: the voltage writers went on strike. i gave a statement to a journalist that one of obsidian's narrative designers noticed. we became acquaintances over it. another old friend of mine threw me a life raft in the form of a different contract, better paying, on a non-romance indie game. i took it gladly. i added a twine game to my portfolio, too. i kept applying. i got a few interviews, but something still didn't click.
2021: i finally accepted that i needed formal help. i did a portfolio workshop. i got resume coaching. the coach passed my name to a writer on the company of heroes team. they liked me! they also paid me more money than i'd ever seen in my life. at the same time, obsidian advertised a narrative job opening. i applied on a lark and let my ND pal know i was doing so. why not, right? college-new-vegas-fan me would want me to. they rejected me, but not before i passed their writing test and two interviews. i had nothing to lose at that point, so i told my ND pal that i was bummed. she gave me a golden piece of advice: "you came really close. try again."
2022: obsidian had another narrative opening. i threw myself at it. i was now going to annoy them into hiring me. since i was a known quantity from applying six months before, they had no qualms about interviewing me again. this time, it worked out, and i've been there ever since.
what's the common denominator here? i met people who thought i was all right and gave me a hand up when i needed it. the standard advice is to work with a community of your peers instead of trying to get your heroes to senpai-notice you. it's not that they don't care - they just have their own thing going on, and your peers could be the heroes of tomorrow if the right project comes along. i also found the portfolio was the end-all-be-all when it came to job hunting. i went through a grieving process with that! i'm not afraid to admit it. i wish studios had held my degree or dangerous crowns in higher regard, but i just had to make games in a wider variety of genres, and that was that.
one caveat: narrative is a really saturated field right now. a lot of people want to write, and there aren't many openings. it's not uncommon for big studios to get hundreds of applicants. larian probably got over a thousand for the job they posted recently. i feel awful saying that, because i don't want to discourage you, but i'd feel worse if i didn't let you know what you were getting into. if it's something you want, you should try! keep an open mind about the random projects you may find. you never know where they'll take you.
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clarismakesgames · 2 years ago
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Portfolio Posted!
Hello, everyone!
I just wanted to let everyone know that I now have the work I made from the Pixelles’ Game Writing Program posted here, in my portfolio! 
I’m still tweaking the portfolio’s appearance as a whole, but all the essentials are posted there and up to date. Feel free to check it out!
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bricreative · 2 months ago
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Thoughts on Life is Strange: Double Exposure so far (SPOILERS) because I think about this stupid series way too much
I have a lot of thoughts and feelings. Some of it’s good, but I’m mostly just sad and disappointed about the whole thing. I’ll try to keep it just about the game, but I also want to talk about the build up, how the marketing (so far) has mislead fans about certain choices and characters, how fans have been teetering on harassment to the devs, and what I’m hoping for in the chapters 3-5.
I'm sure there are others out there who can articulate these points better than I can and I'll probably repeat said points, but if you want to see a rare ramble from me, here are my thoughts, either in full paragraphs or bullet points ->
EDIT: Leaks are already coming out so half the shit I say in this probably doesn’t even matter 🙃
Early access has been out for more than a week now and I was only able to finish parts of it until I had to go on vacation. Parts of the story were spoiled for me before I got around to finishing the second chapter. So any “ twist” or revelation that did occur wasn’t as exciting as it could’ve been. And that’s mostly on me because I never really feel the need to block words/tags to avoid spoilers, unless I actually cared about said story.
And well, as much as I try to give Deck Nine some grace, the outlook for this game wasn't looking great to begin with…
Like the fucking break up with Max and Chloe?? While it wasn't a total shocker, the marketing has been leading towards that, it still left me heartbroken that this is how it's playing out. I was trying to be hopeful (delusional) that maybe they were going to do the long distance route. I thought that just made the most sense. I thought that’s why they were only releasing the first two chapters.
(I also know it was to get people to buy the ultimate edition, I know, I know)
I can see a route where taking some time apart could make sense given the overwhelming guilt, pain, trauma they obviously faced. But the way Chloe is currently written just feels so ooc? I don’t think she would’ve thrown so much shit Max’s way, especially about her rewind powers. I would think given it's been 10 years after the events of Arcadia Bay, she would trust Max completely. It’s also crazy considering Deck 9 made a whole ass prequel game revolving around Chloe?? And made a cute DLC with Max and Chloe as kids. It’s just baffling me how they’re treating her character.
I wonder what the reason was for not including Chloe more into the story. Did Square not want her in it at all? Did they even attempt to try and bring Ashley Burch back? I figured, they probably couldn’t get her to reprise the role full time, so maybe they opted her for a part time role, or a meaningful cameo. Are they hiding Chloe because they only have Rhianna and they’re afraid of disappointment/ backlash? 
And now we have lines from the original game redubbed by her, so it’s looking more and more like that’s the case. It’ll be Rhianna...
And look, I don’t hate her or her performance in Before the Storm, I’m just not crazy about it. She has some powerful scenes in it for sure, but I do think it is the weakest game of the series. At the end of the day, Ashley will always be Chloe, and she has the best chemistry/dynamic with Hannah Telle.
It doesn’t help that we barely know what happened in between the events of LIS and DE. It’s crazy to me that the writers didn’t even bother to put simple dates on text messages, some journal entries, etc. They have in the previous games, why not now? Are they hiding something or was it just an oversight or lack of care? And don’t get me started on the artwork in this journal....
It’s not bad but it's SO not Max’s style. It’s so cartoony? She’s writing less and less. What would’ve been cool to see is a portfolio of all of her previous work so far. She would’ve had SO much from traveling the country? Such a missed opportunity. AND an actual photo mode, hello?? What we have right now is kinda lackluster
I don't like that this series is becoming a glorified dating sim.The romances that did work in the past were built off of genuine connection and chemistry? They just jump right into this one?? 
While I actually do like Amanda, I can see them working in a BAY route only
Max would not go for a guy like Vinh in any timeline. Holy fuck, he’s so gross
It's just so obvious they had to shoehorn his romance route last minute
At this point, i'm agreeing with the argument that Max is a lesbian rather than a bisexual (even though I love the pattern that all lis protags are bi)
Or better yet, we don't have to go the romance route at all
I know all fandoms are annoying but the way certain fans have been acting towards the official accounts/ developers has been frustrating to witness?? I'm not saying you can't be critical, especially when it's on your own personal posts/accounts, but it's getting to the point where y'all are harassing them for every little fucking thing. I don't know, I just don’t have the energy to pester or harass accounts this fucking much. Don’t yall have better things to do? There are bigger things going on in the world
Focus all of that energy into creating art, writing, etc.
Remember that these characters are made up, it is a game
There’s a difference between thoughtfully criticizing and just plain bashing people
While I do think it’s frustrating, I can kinda understand why Square/D9 decided to be cagey about Chloe’s appearance. They’re walking a thin tightrope right now
There have been issues revolving around leaks even before the official announcement of the game came out AND there are leaks going around as we speak
They went the Last of Us II marketing route and essentially tricked people, yes. It sucks, it’s frustrating, I get wanting to build hype, any press is good press I guess
Maybe Chloe will have a bigger role in the later chapters? I’m more than prepared to eat my words but I’d rather maintain a little bit of hope here
I also think it's important to point out the things that I do like, at least to keep me sane:
The performances, especially from the first chapter, are pretty strong! Particularly from Safi, Max, Amanda, and Moses. Like that performance capture technology doesn't get talked about enough! The level of detail, the expressions, it’s incredible! You don't even see that in AAA games sometimes!
I do love that D9 brings in talent from outside the gaming industry, really makes the performances feel well rounded. True Colors did this very well, especially with Erika Mori
The doppelgänger power that’s being hinted at is SO cool imo. Every time I think that there aren’t any other worthwhile powers they can bring into this world, they surprise me. I’m interested to see where they’ll take it
Maybe they’ll do something fucky with Bay/Bae route. It’s hinted that timelines are overlapping. Maybe something crazy will happen.
What if we encounter multiple Max's (again) maybe another Chloe, were already jumping between timelines
Maybe they’ll bring Rachel back, maybe the doppelgänger ruined Max and Chloe’s relationship. We don’t know!
And look, I love this series. That much is obvious. The brain rot has always been there. I can joke and jest that this new story makes me sad and depressed, (even my playlist that I made is hitting different knowing that they broke up Max and Chloe,) but at the end of the day it's a GAME
I feel like I need to reiterate this for people but the game is still not fully out yet! I, at least, want to reserve some judgment before I fully decide how I feel about the game. Maybe they’ll surprise us, maybe Chloe will show up in the later chapters, maybe there will be a positive twist.
If it doesn’t turn out that way then that’s fine too! There are other games and comics and books to fall back on. There is so much more to this series than just Max and Chloe. I wish more people would realize that and give the other games a real chance
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nateoldrin · 4 months ago
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commissions
just a general reminder that my commissions are always open! help a transmasc disbled artist get some extra funds <3
here's some examples:
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price and form:
and if you prefer, i also have a patreon!
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chrismerle · 4 months ago
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Elsa's Writing Commissions
Hey, hi, hello! I'm Elsa and my usual freelancing contracts are (still) being flaky assholes, so I'm extending branches in other directions!
I’ve been informed that I’m a fairly good writer, and I’ve done writing commissions in the past, so I figure I may as well see if it helps! You can check my writeblr tag, my (very tiny) ghostwriting portfolio, or my AO3 account for examples of my writing.
PRICING:
$0.03 per word.
So, 500 words would be $15.
You give me a ballpark of the length you want. So, if you’re willing to spend between $20 and $25, the story will be between 666 and 833 words.
I’ll round down to the nearest $0.10. So if the finished product is 526 words, I’ll report it as being $15.70, rather than $15.78.
I take payments through Paypal or Venmo.
GUIDELINES:
500-word minimum
You don’t need to supply a full outline, but you do need to have some idea of what you want to happen in the story. The longer the story, the more detail I’ll need. If you just want, like, 500 words, then 'X and Y cuddling’ will suffice, but if you want 5,000 words, I’ll need more to go off of than that.
I will write about your OCs, as long as you can provide info on them.
I will write fanfic, as long as I know the source material well enough (list provided below).
I will write smut, just double-check any kinks you want first. (I won’t write any involving bodily fluids, poop, vore, or feet, sorry.)
If I’m super uncomfy with the subject matter, I’ll turn down the commission, if only because it would be a really badly written end product.
Sorry, but I won't write self-insert or reader-insert fic.
FANDOM LIST (below the cut):
Kingdom Hearts (not Back Cover or Union)
Final Fantasy VII (original Compilation or Remake)
Final Fantasy XV
Persona 5, vanilla or Royal
Persona 4, vanilla only
Dragon Age (games only)
Mass Effect
Hazbin Hotel
Helluva Boss
Avatar: The Last Airbender (original series only)
Good Omens (book or show)
Five Nights at Freddy’s (games only)
Who Killed Markiplier? and related series
The Legend of Zelda (OoT, MM, TP, SS, or BotW only)
Star Wars (movies only)
Power Rangers, Ninja Storm and Dino Thunder
Yuri! On Ice
Fullmetal Alchemist, original anime or Brotherhood
Black Butler, anime or manga
Transformers, cartoons, anime, and live action movies
Critical Role campaign 2
Subnautica
The Sandman (Netflix series only)
Sonic the Hedgehog (recent movies only)
Howl’s Moving Castle (Ghibli movie only)
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companionszine · 8 months ago
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We received 146 responses over the past month, and will be going ahead with the zine! Mod Peren (that's me) will need a little help, though—so if you want to be a mod, apply here! Now, onto the results.
GENERAL INTEREST
73% of you (that's 107 people) said that you'd be interested in purchasing this zine (shoutout to the person who said, "If there is any Zevran in it I will absolutely throw money at it." I appreciate you greatly) while 67% (98 people) expressed interest in contributing to the zine! The number of contributors accepted into the zine will ultimately depend on how many applicants we get, but I would say at least 30 people—both writers and artists.
CONTENT
All three games' companions will be featured in the zine (the Awakening DLC companions will absolutely show up if I have anything to say about it)! Apologies to our NPC lovers and comics fans, though. We see you, but this zine is centered around the companion characters. OCs will show up but will not be the focus of the zine.
We will have a digital and physical zine, and the digital zine will be free to download! As for merch, production will depend on whether any artists are interested in designing it.
Thank you for your interest in this project! The singular mod (me again) really appreciates the support that we've received from you. We hope this information gives you a better idea of what the zine will be! Applications will open on May 5th, so prep your portfolios and think up some content ideas!
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monstersdownthepath · 13 days ago
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Weird question
I know Lamasthu has a thing for madness, but what a fiend associated with a mental asylum/corrupt psychiatric treatments
Like a demonic madhouse/beldam house.
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Possible! But I'll preface this that you have to be extremely careful with these kinds of things. I say this, because this next paragraph is a doozy:
The closest existing fiend I can find with such a domain is the Harbinger Arlachramas, of which basically nothing is known, and of whom little can be inferred, but whose divine portfolio is "dehumanization, disposal, and euthanasia," though she seems more concerned with ignoring and disposing of people with physical sickness rather than mental illness.
So it's definitely unexplored territory, but I'd recommend steering away from it unless you can put some big fantasy spin on it (as in add a big overblown element that helps remind people that it's all a game). It's territory that needs very heavy trigger warning labels before you even consider adding it into a game, especially since this kind of horror is still happening. It's VERY easy to mess up and make your players or audience disgusted with the writer rather than the fiend. See: everything that happened with Folca.
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