#game writer portfolio
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clarismakesgames · 2 years ago
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April 21st, 2023 Devlog
Hello, gamers! 
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It’s been over a month since I submitted my short interactive fiction game,"Help Your Unexpected Ghostly Roommate," to  Untitled Game Jam #75. 
I want to thank everyone again who played it! I really appreciate it!
Since my time of writing the game, I am currently seeking remote/work-from-home game writing work. 
You can find my portfolio here to see samples I created from the Pixelles Game Writing Program (Jan. 2023- March 2023). 
Samples include cinematics, barks, character design, stage/quest design, and item description. 
You can also check out my Itch.Io page here to see games that I’ve written and published myself. 
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masterblog-of-writing · 4 months ago
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Cherry: A Sapphic Interactive Text Game
Ruth is in love with her best friend, and not the way you're supposed to be in love with your best friend. Cheralyn and Ruth have been friends since fifth grade. Ruth fell in love with her in the eighth. Now, they're Juniors in high school. During the course of a single sleepover, their friendship will be changed forever.
See the night from Ruth's eyes and explore the story through three different endings. If you enjoy, leave a review to help an indie author gain portfolio experience.
DISCOVER CHERRY HERE
Enjoyers of poetic and palpable sapphic storytelling should absolutely give this a read! - Astro_Catastraphe Truly lovely. A soft a pleasant read the whole way through. - LunaBlack16
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felassan · 7 months ago
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Upcoming DA:TV art book The Art of Dragon Age: The Veilguard now has a listing on Dark Horse (two). There will be a regular edition and a Deluxe edition available of the book. The listing gives the release date of the book as October 30th 2024 (for both editions). The artbook for DA:I came out on the same date or very close to it [iirc] as the game itself, so I wonder if the release date of the DA:TV artbook is indicative of around when DA:TV's release date will be. [source, two, via]
The image at the top of this post is the bonus stuff that comes with the Deluxe edition.
Regular edition book blurb:
"Explore the world of Thedas in BioWare's latest fantasy epic, Dragon Age: The Veilguard, with this incredible, oversized art book! Take a look behind-the-scenes and experience the world through new eyes with stunning concept art! See characters as you've never seen them before—from concept to final design, explore the world and varied cultures of Thedas with splash art designs and props from the beautiful locales in the game, and inspect the armory—examining in detail hundreds of weapons and armor! Created in collaboration with the developers at BioWare, this art book showcases the painstaking detail with which Thedas has been lovingly crafted." [source]
Regular edition book info:
"CREATORS Writer: BioWare Genre: Fantasy Publication Date: October 30, 2024 Format: FC, 256 pages; HC; 9" x 12" Price: $49.99 Age range: 16+ ISBN-10: 1-50673-296-8 ISBN-13: 978-1-50673-296-1" [source]
Deluxe edition book blurb:
"BioWare, the game team behind the fantasy epic Dragon Age: The Veilguard invites you to take a look behind-the-scenes and experience their creative journey bringing the world of Thedas to life in this luxuriously oversized, deluxe edition art book! See characters as you've never seen them before—from concept to final design, explore the world and varied cultures of Thedas with splash art designs and props from the beautiful locales in the game, and inspect the armory—examining in detail hundreds of weapons and armor! Created in collaboration with the developers at BioWare, this art book showcases the painstaking detail with which Thedas has been lovingly crafted. The deluxe edition features: - An elegant foil-stamped slipcase and cover - Gilded pages - A ribbon book marker - Two lithographic art prints housed in a sleek portfolio" [source]
Deluxe edition book info:
"CREATORS Writer: BioWare Genre: Fantasy, Art Book Publication Date: October 30, 2024 Format: FC, 256 pages; HC; 9" x 12" Price: $99.99 Age range: 16+ ISBN-10: 1-50673-298-4 ISBN-13: 978-1-50673-298-5" [source]
[source, two, via]
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malcolm-reeds-pineapple · 3 months ago
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Weird SGA pictures I’ve found in my travels today
And what I think of them
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This looks like a dad who has woken up on a Saturday morning and is now sitting across from a very hungover teenager who was out last night ‘playing video games’ at a friend’s house and now dad’s not sure how to approach the topic (he’s considering calling mom in for this one) 8/10
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These are brothers who got gifted matching outfits by grandma and a PlayStation 3 for Christmas and mum just made them pose for a picture after they were just in the rec room hearing slurs they never knew existed in the COD lobby. They are shaken however will not elaborate on why for fear of losing the PlayStation hours after receiving it. 9/10
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Sheppard gets Weekend At Bernie’s’d following the success of the Groundhog Day episode of SG-1. The writers are nothing if not original. 11/10
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The LinkedIn picture for the Old Money guy you met in your first year economics class whose dad bribed admissions to get his son into Yale who took 7 years to get a bachelor’s degree in finance. He has a high up position in his dad’s oil company that’s been in the family for generations. Deeply invested in crypto, says he knows how to invest but actually has his money controlled by his dad’s accountants. Thinks milk costs like 2 dollars or something. Thinks poor people should just get jobs because “he didn’t have it easy either”. 2/10 this picture gives my psychic damage.
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John Sheppard, pictured here posing for a glamour shot for his bisexual barista she/they partner who is trying to improve her portfolio now that she’s feeling like she wants to get back into photography. John is very supportive and loves them very much. 11/10
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This weirdly airbrushed promo for what I can only imagine is a bizarre early 2000s reality show that only got one season in which one ruggedly handsome bisexual man goes on an expedition to the middle of nowhere and gets 50,000$ for every person he doesn’t fuck. He goes home with 0$ in prize money. 10/10
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A person who got randomly inspired to clean their room at 1am on the floor at 4am surrounded by clean clothes trying to comprehend a YouTube tutorial for the optimal way to fold shirts so they can all fit in the dresser. 6/10
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Dad whose son mentioned having an interest in learning how to golf excited to explain the practical use of a 9 iron in the middle of finding out that his son meant he had an interest in Mario Golf of the Nintendo Switch. 10/10
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raven-at-the-writing-desk · 3 months ago
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I interpreted the "adaptation from the manga" thing to imply that they'll animate the 3 Yuus (like you said) but my partner proposed smth to me that raised my concerns... what if they only animate Yuuka? or like- default to a female Yuu? I could see that bc it would be probably easier for them to have only one protagonist.
don't get me wrong I like Yuuka and I know a lot of TWST fans are women but since the studio involved is apparently known for shojos I'm scared they'll make it seem like the story is romantic/the game is an otome... Which I mean- we do have SOME fanservice stuff but it's definitely not a romance story. That's why I'm scared 😭 if they do go that path... I much rather prefer the disconnection (?) of having 3 different Yuus than the possibility of this...
Also I'm just 🥲 I'm scared ppl will see that and say ahhh So Yuu has always been a woman!! Because as a trans guy, one thing that rlly made me feel valid in a way was seeing that in the game Yuu has no gender at all... I don't go by they/them but I'd much rather be referred as that than to be misgendered. It's a small thing but it's such an important detail for me (the fact that Yuu is gender neutral/can be whatever u want them to be) that it being erased in the anime would make me pretty sad... even more if ppl take the anime as "confirmation" of Yuu's gender, which it wouldn't be regardless if they end up giving us a girl OR guy Yuu- it would just be another Yuu interpretation different from the game.
But yeah, personal stuff aside, I'm more scared by the possibility of them making it seem like it's a romance story 😭 or ppl calling TWST an otome... which I mean... some people already have that misconception, even some fans...
[Referencing this post and this news!]
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I definitely think they're probably leaning towards a new Yuu every season; otherwise, there would be a very uneven distribution of screen time for one Yuu over the others, and that leads into the problem of one Yuu being "more" canon than the rest. Yes, it will probably be easier logistically speaking to keep the same Yuu for the entire anime--but I also said the same thing when we only had the Episode of Heartslabyul manga, and look what happened with that. We ended up getting Yuuka and Yuuta following Yuuken, regardless of the logistical inconvenience of it all. I think if the anime intended to have a singular Yuu to follow for the main story, they would have chosen to adapt the light novel (which has Yuuya across multiple volumes) instead of the manga. The conscious decision to adapt the manga (with changing Yuus) says something to me. So really, I don't think we have to worry about one "kind" of Yuu dominating the anime. I took a look at the portfolios of the two studios collaborating for the Twst anime and didn't see a ton of shoujo myself. There was definitely a handful of them, but overall there was a spread of genres. I think Yumeta Company (one of the studios) has Tokyo Mew Mew New under its belt, which is probably one of its better-known works and maybe that's where the "they're known for doing shoujo" allegations are coming from? Don't quote me on that, though. I'm not someone who closely follows anime studios.
I would, however, like to point out that we shouldn't put all our stock into the studios behind the anime. Yes, they are obviously animating the project and thus have an influence on how the final product is. However, there are tons of other people involved (like the script writer) that will dictate how the anime looks and feels. (In fact, the script writer for the Twst anime, Kato Yoichi, is not known for writing shoujo.) I highly doubt all the staff involved at every possible level of production are conspiring to make Twst a genre it's not. (Related: I blame socialization for this, but it's a little sad that most of us by default think one woman + a bunch of men in a cast must be romantic.)
Now, to your main point. I understand the initial fear of people misunderstanding Twst as a dating sim/otome from how it is presented. Really, I do. I also understand the frustration that comes with people claiming Yuu's identity or gender or what have you is "confirmed". But to that, I ask you: so what? And I don't mean that in a "your feelings aren't valid" way (because your feelings are very valid!) I mean in like... Do these misconceptions others have truly impact your own enjoyment? Do the people believing in these falsehoods erase what you know is the truth? I would wager it doesn't. There has been and always will be those who see Twst or interpret Yuu as something they are not. Lots of us (myself included) thought Twst was an otome game when they first heard of its concept. People claimed Yuuken was the definitive Yuu when the first chapter of the manga dropped. That's fandom, especially the larger they get. If we fixate on those sore spots, it will ultimately make us unhappy because there will never be an end to misunderstandings. I would advise that you try and detach from those worries and just focus on having your own fun in the fandom rather than worrying about how others are consuming or reacting to Twst. Yes, we want Twst, a franchise we've seriously been invested in and love, to be seen a certain way--but I don't think that should come at the cost of your enjoyment. Fandom is meant to be fun, and we don't want to make ourselves miserable by stressing over the "what ifs", you know? Please focus on yourself!!
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valuentumbrian · 2 months ago
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How Does 37% Sound?
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Image: The Schwab U.S. Large Cap Growth ETF (SCHG) is up more than 37% so far in 2024.
By Brian Nelson, CFA
How does 37% sound? That was the price-only performance of the Schwab U.S. Large Cap Growth ETF (SCHG) thus far in 2024. Over the preceding 5-year period, the SCHG is up over 140%.
For years, I have pounded the table on the theory that there are not value or growth stocks, but rather undervalued, fairly valued, or overvalued stocks. It’s why many growth stocks can be undervalued. It’s the Theory of Universal Valuation found in Value Trap that ties myriad areas of finance to the well-known discounted cash-flow [DCF] model. Growth is a component of value. Hook, line, and sinker.
For years, I have been pounding the table on large cap growth as my favorite area for idea generation (given its Valuentum stock tendencies), and I have put my money where my mouth is, too, with a meaningful portion of my net worth in SCHG. You’ll find that a lot of the top holdings in SCHG are top considerations in the Best Ideas Newsletter portfolio, too, so there’s some good overlap between what I consider Valuentum stocks and where I’m putting my money.
But why don’t I actually own all the stocks I like? It’s the question I have been asked for more than a decade. Here’s what I wrote back in September 2023. I’m an old school analyst that cut my teeth in this business following the Global Analyst Settlement, meaning I believe that writers should generally not be taking stakes in the individual stocks they write about. Writers with positions in the stocks they write about can lead to biased research, or worse, terrible outcomes.
So what’s the playbook for 2025? You can probably guess that I think large cap growth and big cap tech will continue to lead the markets to new heights. 2024 was a boring year, if a 37% return can be considered boring for large cap growth. Frankly, with the market focusing on macro data and the Fed during 2024, there wasn’t much material to write about. We all already know the story: Inflation is under control, the job market remains healthy, the Fed is cutting, and artificial intelligence will be the name of the game this decade.
I think it’s worth clarifying some of our offerings every now and then, as each one focuses on a unique vertical. For those seeking capital appreciation, the Best Ideas Newsletter portfolio may be of interest. For those seeking dividend growth, the Dividend Growth Newsletter portfolio includes our favorite ideas, while for those seeking high yield, the High Yield Dividend Newsletter may be your cup of tea. Dividend growth focuses on dividend growth potential; high yield focuses on current high yield, and so on and so forth.
The Exclusive publication is one of my favorite publications, where we highlight an income idea, a capital appreciation idea and a short idea consideration each month. You can read more about the Exclusive publication here. As of the date of the release of the December edition of the Exclusive publication, success rates for Capital Appreciation Ideas were 90.1%, while success rates for Short Idea Considerations were 88.1%. If you haven’t yet tried out the Exclusive, please do so.
Okay – so what about dividends? Unfortunately, I think we’re in for another difficult year for dividend growth investing. The SPDR S&P Dividend ETF (SDY) is only up 6% year-to-date, trailing both the equal-weight and market-cap weighted S&P 500 indices by sizable margins. With the 10-year Treasury yield at 4.6% and certificate-of-deposit rates still elevated, dividend-only-focused investors will likely continue to trail the broader markets. Remember: dividends are capital appreciation that otherwise would have been achieved, so don’t let the dividend tail wag the total return dog.
What about Bitcoin? I really don’t know. It’s definitely a greater fool asset like gold, but I have totally underestimated the number of fools there are these days. Haha. Just kidding, but seriously, with the regulatory environment easing with respect to crypto and with President-elect Donald Trump supporting crypto assets, who really knows how high Bitcoin can get or just how volatile the asset may become as institutional money ebbs and flows.
So what about small cap value? Well, year-to-date, the iShares Russell 2000 Value ETF (IWN) is up a meager 6%, and it is up just 28% over the past 5 years, trailing large cap growth considerably. With a near 30% weighting in financials and 10% weighting in real estate in the IWN, for me, it’s a no-brainer to avoid. The only way I believe the gap between large cap growth and small cap value narrows is if large cap growth falls on difficult times, which can never be ruled out. But that said, there’s no reason to believe in the IWN, no matter what the statisticians say about quantitative value. I tackle the issue of the pitfalls of falling in love with historical data in Value Trap, too.
All things considered, 2024 was an absolutely amazing year for our core research exposure (i.e. large cap growth). Do I think the SCHG will repeat its dazzling performance in 2025? Probably not to the same extent, but it’s hard to bet against some of the strongest net-cash-rich, free-cash-flow generating powerhouses on the market today. Give me Apple (AAPL), Nvidia (NVDA), Microsoft (MSFT), Amazon (AMZN), Alphabet (GOOG) any day of the week, especially over any financials-heavy index. Enjoy the rest of 2024 folks!
Leave a comment >>
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The High Yield Dividend Newsletter, Best Ideas Newsletter, Dividend Growth Newsletter, Valuentum Exclusive publication, ESG Newsletter, and any reports, data and content found on this website are for information purposes only and should not be considered a solicitation to buy or sell any security. Valuentum is not responsible for any errors or omissions or for results obtained from the use of its newsletters, reports, commentary, data or publications and accepts no liability for how readers may choose to utilize the content. Valuentum is not a money manager, is not a registered investment advisor, and does not offer brokerage or investment banking services. The sources of the data used on this website and reports are believed by Valuentum to be reliable, but the data’s accuracy, completeness or interpretation cannot be guaranteed. Valuentum, its employees, and independent contractors may have long, short or derivative positions in the securities mentioned on this website. The High Yield Dividend Newsletter portfolio, ESG Newsletter portfolio, Best Ideas Newsletter portfolio and Dividend Growth Newsletter portfolio are not real money portfolios. Performance, including that in the Valuentum Exclusive publication and additional options commentary feature, is hypothetical and does not represent actual trading. Actual results may differ from simulated information, results, or performance being presented. For more information about Valuentum and the products and services it offers, please contact us at [email protected].
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piltoversfinest-caitvi · 7 months ago
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Arcane Artbook and more
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The book, scheduled for publication later this year, includes previously unseen art and in-depth interviews with the creatives behind the series , including Arcane co-creators Christian Linke and Alex Yee, heads of production at Fortiche, as well as supervising directors Pascal Charrue and Arnaud Delord.      
 The book includes early character designs that showcase their visual evolution, beautiful location illustrations for backgrounds, and interviews with over 20 animators, writers, directors, artists, game designers, musicians, and other creatives.
The Art and Making of Arcane comes with an acetate jacket exclusive to this edition. It also comes with a trove of in-world extras, including a Jinx poster, a removable map of Piltover, an in-world blueprint, a Vander Letter, fold-out spreads showcasing content from seasons one and two, and more.
224 pages of artwork & interviews about the 2 seasons of Riot/Fortiche series.
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The Art and Making of Arcane
Amazon link
Price: $60.00
Portfolio Edition
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Price: $160.00
The creation and art of Arcane with an exclusive Portfolio Edition variant cover.              
A special edition technical plan.
An exclusive 8-page booklet about Progress Day.
An Arcane tarot card, randomly chosen from 4 beautiful designs.    
A vinyl LP featuring 22 songs from the Arcane Season 1 and Season 2 soundtracks in a sleeve exclusive to this release.
A deluxe portfolio featuring four Arcane production art prints printed in full color on premium heavyweight paper.
Artifact Edition
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Limited 1000 copies Price: $550.00
The creation and art of Arcane with a variant cover, slipcase, and two exclusive Artifact Edition inner gatefolds, limited to just 1,000 copies. 
Two stunning, high quality, ~9” tall, hand painted polyresin bookends/statues of Vi and Jinx. 
Two posters, including the Standard Edition Jinx poster and an exclusive Artifact Edition poster. 
Three blueprints, including Standard and Portfolio Edition blueprints, plus one Artifact Edition-exclusive blueprint. 
An exclusive 8-page Progress Day booklet. 
The four extraordinarily designed Arcane tarot cards. 
Arcane vinyl album featuring 22 songs from the first season of Arcane in exclusive Artifact Edition packaging. 
Portfolio of six selected art prints: four from the Portfolio Edition plus two exclusive prints from the Artifact Edition. 
Signature card signed by Christian Linke, Alex Yee, Arnaud Delord, Bart Maunoury, Jérôme Combe and Pascal Charrue, and individually numbered from 1 to 1,000. 
Certificate of authenticity.
I bought the Artifact edition as well as the blu ray collector's edition
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So keep an eye out on this blog when I post anything of interest which will either be #merch or #bonus for the bonus features
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aurelion-solar · 1 year ago
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Spotlight: Graham McNeill
Role: Principal Narrative Writer
Twitter - Full List of Writing Credits
In light of Riot Games laying off 11% of their staff globally, I want to make a series of posts highlighting the portfolios of those affected, so that we can appreciate their contributions to the world of Runeterra and continue to support them. You can find a full list of those known to be affected here.
"Where Icathia Once Stood" (source)
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"Monstrous" (source)
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"Shadow and Fortune" (source)
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"City of Iron and Glass" (source)
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"The Whispering Doodad" (source)
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"The Faceless God" (source)
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"Dead of Winter" (source)
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Champion Biographies for Azir, Elise, Fiora, Garen, Hecarim, Jinx, Karthus, Lux, Miss Fortune, Quinn, Twisted Fate, Varus, Vi, Viktor, Xerath & Zac, and many more colour stories (source)
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arnaerr · 2 months ago
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2024 summary
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Each year, I want to write some kind of summary, but each year, I get too overwhelmed with the holidays season to do so. This time, I came prepared, so I wrote this text a bit earlier bc I knew that by now I will be a sleepy shrimp.
2024 was one of the toughest years for me, if not the hardest one so far. Dealing with the lay-off and long term unemployment took a hard toll on me and my mental health, but I'm still here despite it all, and I'm still creating. Really happy that I finally managed to find a job and can finally rest from grinding portfolio work and fighting for my life. Somehow this year turned out to be the most productive too. Something-something, strong emotions (even negative ones) are the best fuel for the inspiration.
This year, I focused more on my brushwork so I can bring my ideas to reality faster and avoid hurting my hand more - and I'm quite satisfied with the results, my hand's pain is almost inexistent at this point. Dance classes, crochet, and playing Elden Ring with the controller also helped to gently strengthen my hands so they are better at handling painting for a longer time now. I also tried to make my works more complex and thought through in general, focused more on the storytelling aspect and more interesting composition decisions. Really liked playing around with this stuff and can't wait to experiment even more. For a long time, I thought that my art has value only if it's being realistic and generic in terms of the game industry style. It took me a long time to acknowledge and accept this, as well as the fact how my painting style is a reflection of myself; I'm quite timid and shy in nature, and it also applied to my painting approach, I was always afraid to do bold brushstrokes, going wild with colours, showing my feelings through my art, expressing myself openly. And I feel like this year, I learned to be not afraid of who I am, not to try to hide my impressionistic approach to the painting behind smooth and "proper" brushwork. I'm not trying to fit into the standard anymore; sure, it would make my life easier in terms of finding an art job quicker and being more popular on social media if I had a more generic art style. But it feels so much better to allow myself to be who I am.
Elden Ring obsession was like the breath of the fresh air. For the several times this year, I was so, so close to having a severe art block, to losing myself in commissions & portfolio work, to losing the wonder the act of creation gives me. Elden Ring made me feel very inspired, gave me the courage to try to draw many things I was afraid to draw before; I really enjoy being a part of this fan community, and I've met so many wonderful and talented people throughout last months that it constantly fuels my inspiration; artists, writers, cosplayers, lore enthusiasts. In the last couple of years, I approach my social media profiles like a personal blog of sorts, not focusing on the painting only. And I really enjoyed sharing different sides of my hobbies with you, writing mini essays with the game analysis, and discussing it all in comments in DMs.
I couldn't survive this year without your support, and I'm forever grateful. Every like, reshare, and comment brightens my day. Special thanks to the people who bought my prints, donated, or joined my Patreon - you literally saved me. The fact that I had to rely on social media as the main source of income for so long did some damage to the ways how I view my own art, sometimes I feel too sensitive about numbers and algorithms and start to view my art as a content that has to be popular - I'm slowly but surely try to go away from this and to reconnect with my art once again; I want my art to be even more personal and detached from the popular needs; I need to get weirder.
Sometimes it feels surreal that so many people are interested in me and what I do.
Hoping for gentler times in 2025. Thank you
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forestlingincorporated · 2 months ago
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I’m pretty new to Megaman, so I haven’t gone through all of the canon media yet but I am enjoying your comics so… what’s NOVAS, what’s up with, and why is it bad?
Aaah, Novas Aventuras de Megaman....
Novas was a licensed Brazilian Mega Man comic book developed by Estúdio PPA and published by Editora Magnum in the 90s. It's well-known for being... bad. The kindest words I can use to describe Novas is "edgy" and "unprofessional."
I'm interpreting this quesion to be not just "what is Novas" but also "WHY is Novas" so I did a little bit of research to get you a full answer, and not just my horrified reaction to it.
The book was published not long after the Ruby Spears cartoon. Apparently the book's early writer and editor, José Roberto Pereira and Sérgio Peixoto had been in touch with Character Toy Trade, who licensed Capcom products to Brazil. Upon hearing of the Ruby Spears release, Pereira and Peixoto pitched a comic to Editora Magnum.
Apparently, they wanted to do this so badly that, to convince Magnum's execs to enter a publishing deal, they offered to work... for free, earning nothing for the first ten or twelve issues.
While it's not unusual for a comic run to use multiple artists and contain varying art styles throughout, most of THIS title was drawn using unpaid labor from fans solicited through the magazigne it was published in, Animax, and it shows. Readers were prompted to submit their art tests to the publishers, and out of those the best of the lot was selected. To participate, the candidate had to send 6 pages of comics, 2 in pencil, two finished art and two colored. Contributing artists were compensated with a copy of the published issue to use in their portfolio. Quite literally working on spec for exposure.
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Most of it is, simply put, not the quality you expect from a publisher. Fair is fair, though, and I would be remiss not to aknowledge that some of these artists went on to be very well-respected comic artists, such as Daniel HDR (who did MM2 and 16, and has now worked for Marvel, DC, Dynamite Ent. and Image Comics, was the winner of DRAGON AWARDS 2020 - BEST GRAPHIC NOVEL for Battlestar Galactica: Counterstrike, and is the CEO of Dínamo Estúdio art School in Brazil) and Érica Awano (who got her start with MM4, and now known for her works related to the Tormenta universe and has recieved the Troféu HQ Mix).
The art... is the least of their issues, though. I've read plenty of webcomics where the art began, let's say, amaturish, but the story and writing more than made up for it. I can't say the same is true for Novas.
It's baffling that Pereira and Peixoto fought to have this book, given neither of them appeared to give a single shit about the source material. My understanding is manga and anime was very popular in Brazil at the time. I'd call it a cashgrab, but they weren't paid for most of it. Editor-in-chief Sérgio Peixoto admitted neither he nor Pereira had ever played a Mega Man game before and all they knew about the story was some information they got from someone who played the games. Further more, despite the first two issues including promotional art from Ruby Spears and official art from the games, including a large centerfold poster that remained for two additional issues, Pereira believed Ruby Spears was "very bad." He didn't think much of the games' plot either, what little he knew of it.
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Pereira's distaste for American media and adaptations is painfully obvious within the text of Novas, which takes the time to address the audiance to soapbox about imported media. This is, in part, done in a self-depricating sort of way, but seems to be the driving force behind the decision to even make Novas. Peixoto admits Character offered them "the original Megaman manga" (the Shigeto Ikehara "Rockman" manga, I believe) but he turned it down to do a Brazilian-made book. They wanted Megaman to be drawn by Brazilians and in the manga style - very fixated on being a "manga" rather than a "comic." Despite apparently knowing the product is low-quality, Peixoto appears to be proud to have "made 16 editions of the first manga magazine created entirely in Brazil, using a world-famous character."
I suppose that's the tipping point - "a world-famous character." No care for Megaman, no, but care that he's famous. Pereira apparently had every intention to have his own OCs take over the book after Megaman got readers in the door - apparently intending to kill off the megaman characters in graphic ways - but he left the project after #5, citing that he couldn't actually write his "own" story and... well, lack of payment. Peixoto wrote number 6, and Orlando Tosetto Jr. was brought on to do 7-16.
The desire to provide opportunities for local writers and artists is admirable... in theory... but... hardly anyone got paid and it's not exactly a book I would be proud to have my name on.
But enough about Novas' unpaid labor, quesionable motivations, and poor research. The writing is just... bad.
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The plot is all over the place. There are so many dropped plot threads, tone shifts, continuity issues, and retcons in only 16 issues, it'll make your head spin. It reads like a 15-year-old boy made a megaman comic because he thought there should be more swearing and naked girls.
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The least of the writing's issues stem from the fact that they barely knew the plot, so character backstories, personalities, relationships, etc. are all over the place. Forte/Bass is named "Slasher" and he takes on a Protoman-type role as a Light bot and sibling, while Protoman is implied to be this mysterious mastermind-type character pulling strings behind the scene, Roll used to be human and is super special for some reason, Rock's an asshole, and X is a horny whiney pissbaby asshole...
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It's crude.
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It's bloody.
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It's horny.
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Sometimes downright disgusting.
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And one can't ignore the incest.
There are... MUCH more egregious panels, I'm trying to keep it tame. There's a LOT of pointless nudity, including a scene near the end where they're kidnapped and tied up but only the women are stripped naked... for no discernable reason, I can't even say it's because their kidnappers are being disgusting, because they're not, even X is behaving himself for once.
I'd love to say the incest was an accident, but it's not, they actively call each other brother and sister.
Occationally the comic veers into dark topics, but the ever shifting tone and oversexualization makes it hard to tell how I - the reader - am supposed to feel about it. While I'm busy being horrified, I can't help worrying someone's getting off on child abuse and murder.
Maybe this kind of misogynistic gross-out shock-value was funny at the time. I've seen a few people remark on this comic's run fondly, saying they liked it when it came out. I can't imagine ever thinking it was good.
If anyone would like to know more about Novas without subjecting themselves to reading it, Mechanical Maniacs does their best to summarize.
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clarismakesgames · 2 years ago
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Portfolio Posted!
Hello, everyone!
I just wanted to let everyone know that I now have the work I made from the Pixelles’ Game Writing Program posted here, in my portfolio! 
I’m still tweaking the portfolio’s appearance as a whole, but all the essentials are posted there and up to date. Feel free to check it out!
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siegecraft · 10 months ago
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Sly Robot Games is looking for playbook writers for Plant Girl Game!
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Forgot to share here when we posted on Twitter about a week ago.
Plant Girl Game currently has nine playbooks. Sly Robot Games (me + Dominique Dickey) is hiring folks to create an additional six playbooks between Fall 2024 and Fall 2025 for a mixture of public and Patreon release.
The rate is $125 for a ~250 word playbook. We're committed to working with both new and experienced writers; getting outside of our immediate social and professional circles; and flexible timelines to be able to work with folks with busy freelance schedules, who are multiply-marginalized, and/or looking to build their portfolio.
The application is short and open through May 24!
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nihilnovisubsole · 10 months ago
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Because of your latest post: not sure if you’ve answered this before, but how does someone even entertain the idea of writing for the game dev industry? Did you start out on indie games or just write before and show them your work? Since it’s such a subjective field etc
if i have, it bears repeating! here's a rough timeline of what i did. never discount the value of luck and the kindness of friends
2016: i was doing a random freelance transcription job when i saw @theivorytowercrumbles post about writing for voltage. they reblogged the studio's open casting call for new writers. since it was so lenient - no experience, fanfic samples allowed - i applied. they hired me for their new project, but let me go after a trial period, citing that the tone of my writing was a bad fit for that game. i foundered for a while after that. i don't take rejection well. i started dangerous crowns to try to make money from writing some other way.
2017: one of voltage's producers reached out to me and said they'd started another project that i was a good fit for. she felt letting me go was a mistake and wanted to snap me back up. i said yes, i mean, are you kidding? so i started on reiner's route.
2018-2019: i kept at it. i took on diego's route. it occurred to me that i wasn't making very much money, but i liked my coworkers, and i was building my portfolio, so who cared? i also finished dangerous crowns, and a handful of people bought it, but certainly not enough to support myself or anything.
early 2020: between the pay and creative differences with voltage's team, it started to sink in that i needed to find other work. i applied to the few open game writer jobs i could find, but with only mobile romance in my portfolio, i got nowhere. i threw in dangerous crowns samples. i tried to network on twitter. i still never made it to the interview phase. i foundered for a while again.
late 2020: the voltage writers went on strike. i gave a statement to a journalist that one of obsidian's narrative designers noticed. we became acquaintances over it. another old friend of mine threw me a life raft in the form of a different contract, better paying, on a non-romance indie game. i took it gladly. i added a twine game to my portfolio, too. i kept applying. i got a few interviews, but something still didn't click.
2021: i finally accepted that i needed formal help. i did a portfolio workshop. i got resume coaching. the coach passed my name to a writer on the company of heroes team. they liked me! they also paid me more money than i'd ever seen in my life. at the same time, obsidian advertised a narrative job opening. i applied on a lark and let my ND pal know i was doing so. why not, right? college-new-vegas-fan me would want me to. they rejected me, but not before i passed their writing test and two interviews. i had nothing to lose at that point, so i told my ND pal that i was bummed. she gave me a golden piece of advice: "you came really close. try again."
2022: obsidian had another narrative opening. i threw myself at it. i was now going to annoy them into hiring me. since i was a known quantity from applying six months before, they had no qualms about interviewing me again. this time, it worked out, and i've been there ever since.
what's the common denominator here? i met people who thought i was all right and gave me a hand up when i needed it. the standard advice is to work with a community of your peers instead of trying to get your heroes to senpai-notice you. it's not that they don't care - they just have their own thing going on, and your peers could be the heroes of tomorrow if the right project comes along. i also found the portfolio was the end-all-be-all when it came to job hunting. i went through a grieving process with that! i'm not afraid to admit it. i wish studios had held my degree or dangerous crowns in higher regard, but i just had to make games in a wider variety of genres, and that was that.
one caveat: narrative is a really saturated field right now. a lot of people want to write, and there aren't many openings. it's not uncommon for big studios to get hundreds of applicants. larian probably got over a thousand for the job they posted recently. i feel awful saying that, because i don't want to discourage you, but i'd feel worse if i didn't let you know what you were getting into. if it's something you want, you should try! keep an open mind about the random projects you may find. you never know where they'll take you.
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verfalne · 3 months ago
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VGen Comms OPEN 💙✨
Hii, I've opened c৹mmissions via VGen and could really use the extra pennies right now!! If you're looking for a holiday gift, now's a good time to have a look :3
also every follow on vgen helps me get verified :3 !!
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bricreative · 4 months ago
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Thoughts on Life is Strange: Double Exposure so far (SPOILERS) because I think about this stupid series way too much
I have a lot of thoughts and feelings. Some of it’s good, but I’m mostly just sad and disappointed about the whole thing. I’ll try to keep it just about the game, but I also want to talk about the build up, how the marketing (so far) has mislead fans about certain choices and characters, how fans have been teetering on harassment to the devs, and what I’m hoping for in the chapters 3-5.
I'm sure there are others out there who can articulate these points better than I can and I'll probably repeat said points, but if you want to see a rare ramble from me, here are my thoughts, either in full paragraphs or bullet points ->
EDIT: Leaks are already coming out so half the shit I say in this probably doesn’t even matter 🙃
Early access has been out for more than a week now and I was only able to finish parts of it until I had to go on vacation. Parts of the story were spoiled for me before I got around to finishing the second chapter. So any “ twist” or revelation that did occur wasn’t as exciting as it could’ve been. And that’s mostly on me because I never really feel the need to block words/tags to avoid spoilers, unless I actually cared about said story.
And well, as much as I try to give Deck Nine some grace, the outlook for this game wasn't looking great to begin with…
Like the fucking break up with Max and Chloe?? While it wasn't a total shocker, the marketing has been leading towards that, it still left me heartbroken that this is how it's playing out. I was trying to be hopeful (delusional) that maybe they were going to do the long distance route. I thought that just made the most sense. I thought that’s why they were only releasing the first two chapters.
(I also know it was to get people to buy the ultimate edition, I know, I know)
I can see a route where taking some time apart could make sense given the overwhelming guilt, pain, trauma they obviously faced. But the way Chloe is currently written just feels so ooc? I don’t think she would’ve thrown so much shit Max’s way, especially about her rewind powers. I would think given it's been 10 years after the events of Arcadia Bay, she would trust Max completely. It’s also crazy considering Deck 9 made a whole ass prequel game revolving around Chloe?? And made a cute DLC with Max and Chloe as kids. It’s just baffling me how they’re treating her character.
I wonder what the reason was for not including Chloe more into the story. Did Square not want her in it at all? Did they even attempt to try and bring Ashley Burch back? I figured, they probably couldn’t get her to reprise the role full time, so maybe they opted her for a part time role, or a meaningful cameo. Are they hiding Chloe because they only have Rhianna and they’re afraid of disappointment/ backlash? 
And now we have lines from the original game redubbed by her, so it’s looking more and more like that’s the case. It’ll be Rhianna...
And look, I don’t hate her or her performance in Before the Storm, I’m just not crazy about it. She has some powerful scenes in it for sure, but I do think it is the weakest game of the series. At the end of the day, Ashley will always be Chloe, and she has the best chemistry/dynamic with Hannah Telle.
It doesn’t help that we barely know what happened in between the events of LIS and DE. It’s crazy to me that the writers didn’t even bother to put simple dates on text messages, some journal entries, etc. They have in the previous games, why not now? Are they hiding something or was it just an oversight or lack of care? And don’t get me started on the artwork in this journal....
It’s not bad but it's SO not Max’s style. It’s so cartoony? She’s writing less and less. What would’ve been cool to see is a portfolio of all of her previous work so far. She would’ve had SO much from traveling the country? Such a missed opportunity. AND an actual photo mode, hello?? What we have right now is kinda lackluster
I don't like that this series is becoming a glorified dating sim.The romances that did work in the past were built off of genuine connection and chemistry? They just jump right into this one?? 
While I actually do like Amanda, I can see them working in a BAY route only
Max would not go for a guy like Vinh in any timeline. Holy fuck, he’s so gross
It's just so obvious they had to shoehorn his romance route last minute
At this point, i'm agreeing with the argument that Max is a lesbian rather than a bisexual (even though I love the pattern that all lis protags are bi)
Or better yet, we don't have to go the romance route at all
I know all fandoms are annoying but the way certain fans have been acting towards the official accounts/ developers has been frustrating to witness?? I'm not saying you can't be critical, especially when it's on your own personal posts/accounts, but it's getting to the point where y'all are harassing them for every little fucking thing. I don't know, I just don’t have the energy to pester or harass accounts this fucking much. Don’t yall have better things to do? There are bigger things going on in the world
Focus all of that energy into creating art, writing, etc.
Remember that these characters are made up, it is a game
There’s a difference between thoughtfully criticizing and just plain bashing people
While I do think it’s frustrating, I can kinda understand why Square/D9 decided to be cagey about Chloe’s appearance. They’re walking a thin tightrope right now
There have been issues revolving around leaks even before the official announcement of the game came out AND there are leaks going around as we speak
They went the Last of Us II marketing route and essentially tricked people, yes. It sucks, it’s frustrating, I get wanting to build hype, any press is good press I guess
Maybe Chloe will have a bigger role in the later chapters? I’m more than prepared to eat my words but I’d rather maintain a little bit of hope here
I also think it's important to point out the things that I do like, at least to keep me sane:
The performances, especially from the first chapter, are pretty strong! Particularly from Safi, Max, Amanda, and Moses. Like that performance capture technology doesn't get talked about enough! The level of detail, the expressions, it’s incredible! You don't even see that in AAA games sometimes!
I do love that D9 brings in talent from outside the gaming industry, really makes the performances feel well rounded. True Colors did this very well, especially with Erika Mori
The doppelgänger power that’s being hinted at is SO cool imo. Every time I think that there aren’t any other worthwhile powers they can bring into this world, they surprise me. I’m interested to see where they’ll take it
Maybe they’ll do something fucky with Bay/Bae route. It’s hinted that timelines are overlapping. Maybe something crazy will happen.
What if we encounter multiple Max's (again) maybe another Chloe, were already jumping between timelines
Maybe they’ll bring Rachel back, maybe the doppelgänger ruined Max and Chloe’s relationship. We don’t know!
And look, I love this series. That much is obvious. The brain rot has always been there. I can joke and jest that this new story makes me sad and depressed, (even my playlist that I made is hitting different knowing that they broke up Max and Chloe,) but at the end of the day it's a GAME
I feel like I need to reiterate this for people but the game is still not fully out yet! I, at least, want to reserve some judgment before I fully decide how I feel about the game. Maybe they’ll surprise us, maybe Chloe will show up in the later chapters, maybe there will be a positive twist.
If it doesn’t turn out that way then that’s fine too! There are other games and comics and books to fall back on. There is so much more to this series than just Max and Chloe. I wish more people would realize that and give the other games a real chance
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purplecowbell · 1 month ago
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Libre Office: Come on baby, work on your stories, we've been with you for your entire life, why don't you finish us?
Fanfic and Original work: Come back to us! If you don't write us, who will?
Nonfiction: Don't you know how nice and professional you'll look with a portfolio of me?
Kdenlive: Portfolio? No one's hiring for that. Edit some videos, you missed doing that in high school. Let's work on a medium that hasn't been totally devalued yet.
Ren py & Twine: You know you want to work on interactive fiction. You've always wanted to make a game. Let's combine the best of both worlds.
Godot & Gamemaker: Sure those can be games, but we're the big leagues. You can learn a whole new set of skills and have full control over the systems designed to showcase your narratives. Don't you want to be a real game dev?
RPG Maker: I'm pure level design baby. The restrictions I give you force you to flex your creativity without making you bogged down by details. You want to design a game with some meat on it. not spend a year trying to animate a walk cycle.
Libre Office again: I thought you were a writer first and foremost? Shouldn't you spend more time trying to hone that craft instead of jumping into oversaturated fields? (Editor's note: The arguments cycle until the end of time with very little actually accomplished.)
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